the client I guess. today in Italy the client is (often) the enemy #1 of a creative project
Posted by: filter at June 6, 2007 03:00 PM
--------------------------------------
Would you believe...a print concept sliced up in Photoshop and called a website.
Feels so...1996.
Posted by: Anonymous at June 6, 2007 03:04 PM
--------------------------------------
Filter,
being on the client side (and in a "brave" company) I tend to disagree. The presentations we received from Italian agencies have always been everything bu t innovative, even if they knew the characteristics of our brand. Of course I'm sure there are/will be exceptions, but I'm so eager to find them out! :-)
Posted by: Martina at June 6, 2007 04:41 PM
--------------------------------------
there *is* a site, behind the gory "façade". Only, it's timed, one has to wait a bit (a bit too much, perhaps).
Posted by: dario at June 7, 2007 03:31 AM
--------------------------------------
In this case the borderline between agency and the client is very very veru thin. All the manager of the marketing and the communication come from Saatchi&Saatchi; and the Digital Coordinator Marketing was an account of the Saatchi until the past year. The problem is just this!!! When client and agency are almost the same company, creativity is the real loser.
Posted by: Celine at June 12, 2007 05:52 PM
--------------------------------------
Something similar was already done for PSP game "Infected". If you have an account on Adcritic.com you can view the work here:
http://www.adcritic.com/content/majescoent-print051128.html
Shortlist Clio 2006.
If you want I can send you the pdf. I only need your email address.
Read this articles
http://publications.mediapost.com/index.cfm?fuseaction=Articles.showArticle&art;_aid=40179
http://www.adcritic.com/interactive-member/item.php?id=46697
See you on federicorusso.blogspot.com
Cheers
Federico
Posted by: federicorusso.blogspot.com at June 15, 2007 09:40 AM
--------------------------------------
Yes, intriguing for 3-4 seconds but no engagement beyond that. But innovation doesn't always help if you innovate in the wrong way as this game for a horror movie release in the UK shows (IMHO):
http://www.theadvergamer.com/?p=50
Posted by: theadvergamer at June 15, 2007 02:38 PM
--------------------------------------
|