Awesome use of the interactive media. Kudos.
Posted by: The Ultimate Account Guy at February 19, 2009 10:54 PM
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This has got to be a hoax right? You can't divide pixels for displaying any object smaller than that, and the favicon is a bmp/gif right? How would create an interaction layer on that? super browser specific?
Posted by: Darren at February 20, 2009 12:10 AM
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I stand corrected - heres a working example http://www.p01.org/releases/DHTML_contests/files/DEFENDER_of_the_favicon/ But how its done I cant see many sites happy to host it.
Nice Idea though.
Posted by: Drjones at February 20, 2009 11:50 AM
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Love the idea!
... but have to reckon it was invented last year.
http://www.p01.org/releases/DHTML_contests/files/DEFENDER_of_the_favicon/
Posted by: Petite Brunette at February 20, 2009 01:02 PM
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This is not a hoax. The games work exactly the same way as DEFENDER of the favicon, i.e.:
DOM events for the key handling, JavaScript for game the logic, Canvas for the rendering, export as a PNG32 using Canvas.toDataURL() to feed a new LINK tag replacing the one specifying the favicon, goto 10.
Alas only Opera & Firefox have this magic combination of features and standards support that make this feat possible. I've had no luck whatsoever with Safari. Using a different approach for the rendering, it might work in Internet Explorer.
Check the favicon games I made for Jung von Matt and the Smart fortwo on:
http://www.p01.org/releases/Favicon_games_and_Smart_fortwo/
Posted by: Mathieu 'p01' Henri at March 11, 2009 02:32 PM
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